在之前我們曾經(jīng)報道過冰蛙在國外某論壇透露6.84新版本將會在SL12之后更新,在今天早上DOTA2 TEST客戶端更新,全新的6.84版本放出,新添加8個新物品,大量游戲機制調(diào)整,英雄調(diào)整,眾多物品改動。目前官方中文版正在加緊翻譯中,先來一起看看英文版的版本更新吧。
基礎(chǔ)改動:
AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
雙方團隊經(jīng)濟差給予的擊殺額外獎金降低25%
AoE Bonus XP component based on Team XP difference reduced by 40%
雙方團隊經(jīng)驗差給予的擊殺額外經(jīng)驗降低40%
Melee lane creep bounty reduced from 43 to 40 (-7%)
擊殺近戰(zhàn)小兵從43變成40(-7%)
Range lane creep bounty reduced from 48 to 45 (-6.25%)
擊殺遠程小兵從48變成45(-6.25%)
Hero kills (the non-net worth portions) are worth 10% more
英雄擊殺增加獎勵10%
Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]
·減少直接英雄擊殺賞金100,并且重新分配到團隊 [比率100/75/40/25/20 for 1/2/3/4/5英雄(如果你是你是唯一一個貢獻擊殺的,也能得到相同金錢)
AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
·擊殺英雄金錢獎勵以英雄的總經(jīng)濟為基礎(chǔ)+/-25%
he amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team
·擊殺英雄的金錢獎勵現(xiàn)在根據(jù)被擊殺英雄總經(jīng)濟在擊殺英雄團隊的經(jīng)濟排行增加或減少20%
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