Melee attacks now miss if the target is farther than 350 range more than their attack range
近戰(zhàn)攻擊會MISS如果距離超過350
Reduced All Pick drafting time from 40 to 35 seconds per turn
AP模式的選人的時間從40調(diào)到35
The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]
以下技能不再無視遠(yuǎn)古單位(例如遠(yuǎn)古野怪,術(shù)士地獄火等等)AA的漩渦,AM的大招什么的太多了= =
Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
傷害格擋不再影響物理傷害的技能(錨機(jī)和電棍大招等等)
Cast behavior while turning to cast has been adjusted.
轉(zhuǎn)身和施法相關(guān)
如果用跳刀是要轉(zhuǎn)身的,如果在轉(zhuǎn)身完成之前釋放一個技能,那使用跳刀的動作會被中斷(@ROTK)
Reworked the Item Silencing and Passive Disabling behaviors.
重做物品沉默和被沉默被動(DOOM a帳大和變羊)
小編推薦閱讀